How Many Times Can You Team Kill on Rainbow Six Siege

Nomad R6 Siege operator B&W poster by r6siegecenter

PROs:

  • High ammo (44) main – AK74

  • Constructive flank counter

  • mini-DMR secondary

CONS:

  • Airjabs requite sound cue (nerfed since release)

  • Flank watcher required for capitalizing on Airjab

Nomad

Offensive operator

If flanks are your team'southward weakness, then the Nomad R6 operator is your remedy.

Equipped with Airjab grenades that knockdown impacted defender, Nomad is a very constructive flank watch supporting attacker.

Organization

Availability

Armor Rating

Speed Rating

Operator Guide - Nomad
Table of Content

Biography

Brought upward in a wealthy Moroccan family, Sanaa El Maktoub travelled considerably at a immature age, visiting Europe and North Africa, and dreaming nearly braving remote regions. She enlisted in the armed services at 19 and later on joined the Groupe d'Intérvention de La Gendarmerie Royale (GIGR) after graduating from the legendary Fortress. She served four tours with the Mountain Infantry Battalion and took role in Flintlock exercises and joint missions with Trans-Saharan Counterterrorism Initiative partners. She became her unit of measurement'southward expert on environmental operations.

Between tours, she undertakes solo expeditions. El Maktoub is amid the few explorers who can cross the Sahara, climb up the Alps, trek through Asia's rainforests, march forth the Arctic Circle… and still return to her unit of measurement in operational shape.

OPERATOR VIDEO

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Rain or shine, desert or polar climates, she can walk through it all. Perceptive and resourceful, she's an proficient survivalist who sketches out her trips in her notebook.

Operator guide

Detailed data on how to play Nomad R6 Siege operator

Explanation title

Utility

What is the utility?

The unique utility of Nomad is AirJab launcher, which allows her to shoot three repulsion grenades.

An activated grenade volition push defender back by approximately 3 meters and knock them downwardly for few seconds.

Airjab grenades stick to whatsoever surface they are shot at and activate after a cursory filibuster (approx. 1 second).

Equipped Airjabs launcher emits yellow laser which unlike usual lasers is visible in the air – conventional lasers are but visible at the bespeak of contact with surfaces.

Repulsion grenades are shot in a straight line. At that place is no drop-off.

The affected defender will go through barricades and destructible walls.

A defender caught by Airjab volition not be able to shoot for every bit long as he is knocked downwardly, but can shoot opponents back while getting back up!

Repulsion grenades do not deal any damage to an impacted defender but can issue in pushing them off the ledge which tin result in fall damage.

In the Year iv Flavour 1 patch Ubisoft added an sound cue to placed Airjabs to allow countering them past cautious defenders.

How to use utility?

The main utility usage revolves around three scenarios:

  • flank picket

  • runout watch

  • area denial: during the round (anchors or rotations) or mail service defuser plant

I would suggest splitting using Airjabs to 2/3 phases during the round on set on in Rainbow Six Siege.

Offset Airjab is excellent to be used at standard flank route – for instance, Border south-w stairs.

Using it for such utility allows the entire team to focus on gaining control over the acme floor without the need to dedicate manpower for watching the flank.

Of class, you could use claymore placed at the top of the stairs, but it is an extremely common claymore placement and possible to avoid.

Even if activated without capitalizing with a kill on flanker, Airjab serves equally a heads-upwardly to attackers nigh potential flank from defenders.

Second Airjab could be placed at the rotation between flop sites or objective entrance, in case your team gained control (or intends to) over 1 of the sites.

Placing Airjab in such a location will make it significantly harder for defenders to retake the site, during the button or once the defuser is planted.

Third, and concluding Airjab, tin can be used to secure remaining archway points to the objective or on defuser to prevent/filibuster disarming.

In some cases, flanks can require 2 Airjabs defended to cover your dorsum.

Delight bear in mind that the higher up split is non the only style to apply Airjabs, and its application depends on the situation, map, and preferences.

If your squad tends to struggle with a particular aspect of attack in Rainbow Six Siege like flanks, objective push, or retakes from defenders, then focusing usage of Airjabs on that aspect volition probably be very beneficial!

Another manner to employ a repulsion grenade is to shoot information technology at the location of a fortified ballast and pushing the defender immediately.

Such usage will forcefulness ballast to decide either:

  • shooting Airjab and remaining vulnerable while doing then

  • not focusing on Airjab and getting knocked down while being pushed

Timing push with Nomad R6 operator'south Airjabs can exist difficult and situational.
I would probably suggest using Stun grenades for such cases instead, but Airjab tin serve as a distraction, equally well!

Alternatively, for situations where anchoring defender has only one mode out of cover, you tin can identify Airjab at anchors escape route. Such usage will force a defender to remain in his location. If done correctly, Airjab will immobilize the defender or net you an easy kill.

Now that nosotros got some tips and ideas out of our way, let'south go through the thought procedure behind placing Airjabs:

  • Where would I come from as a defender in this situation?

  • How to identify Airjab to make it hard to shoot it?

  • What is the do good our team will have from this Airjab?

Interactions

SYNERGIES

In the Rainbow Half-dozen Siege Nomad Airjabs can serve as an increased help for flank watcher – turns Airjab into basically guaranteed kill on a flanker past capitalizing on knocked down defender immediately.

Additionally, Nomad synergizes well with other attackers who tin equip Claymores.

Synergy is achieved by placing Claymore and Airjabs in a manner that repulsion grenades will push defender towards mine.

Counters:

Airjabs are the main counter to flanking defenders in Rainbow Six Siege.

On top of that, repulsion grenades can counter anchors and defenders attempting to rotate or retake the site.

Airjabs tin be used as a counter to Oryx's ability to climb hatches from below.
Though, the Airjab is activated merely when both feet of the character touch the floor (gripping on hatch won't activate Airjab).

Countered by:

  • Electrified utility
    Airjabs volition exist destroyed when touching surfaces electrified past Kaid or Bandit

  • Jäger's ADS
    Intercepts Airjabs only like grenades.

    To avoid ADS destroying Airjabs, you tin can apply Stun grenades to "burn" ADS before using Airjabs

  • Gunfire and explosives

How to play -
Nomad R6 Siege

Playstyle

ENTRY FRAGGER

Entry fraggers are a "tip of the spear," thus being a force to penetrate through the initial line of defense and requite attackers an edge.

Such a function consignment ways Rainbow Half dozen Siege Nomad will be the leading operator in hunting down roamers.
Hunting roamers minimizes risks of late-round flanks impacting your concluding objective push negatively.

Check our guide defended to roam articulate to learn more than.

BE DECISIVE!

Every bit a fragger, you are expected to be decisive and not afraid to challenge defenders! Furthermore, entry fraggers play a vital part in advancing attackers' progress during the round in Siege. Progress is accomplished by securing strategically essential locations, i.e., taking command of the room above the objective site, if the ceiling is covered with the destructible surface. Or being the first attacker to command areas oftentimes traversed by defenders to rotate to/from the objective.

ENTRY POINT Selection

Last but non least, entry fragger is more often than not the first assaulter to push anchors hunkered down on the objective. I recommend that during the preparation phase in Rainbow Half dozen Siege, y'all decide on your entry point depending on: personal preferences defensive setup your team's plan of attack Leaving your drone at your entry bespeak will provide y'all with the right corporeality of initial intel. It is non uncommon for defenders to endeavour to catch attackers off baby-sit by setting up traps on entry points. You can neutralize the chemical element of surprise for such a program and prefire defenders (or avoid them) past knowing what they intend to practise and where they are.

Nomad R6 Siege operator is a dandy selection to be the first aggressor to engage with defenders due to:

  • not-vital utility

    Nomad'south utility tin make a big difference when it comes to the upshot of the round.
    However, she is not every bit vital an operator as Thermite or Thatcher, without whom specific tasks may not be completed, which changes how round goes completely.

  • good weapon

    Nomad's AK kicks relatively hard, but other than that it is a quite useful tool for killing defenders

  • utility benefits from early archway

    Airjabs can secure certain routes leading to objectives and flanks, peculiarly if placed quickly in the round, giving the attacking team "safety" for the longest amount of time.

Difficulty

MEDIUM

  • Advanced map knowledge

    Nomad'southward utility needs the histrion to know where defenders may flank from, where would they rotate or are anchoring at.

  • Game sense

    Knowing where to place Airjabs for maximum effectiveness, how to impact round with utility, when to concord to grenades, and when to use them comes with experience

  • Teamwork

    Fundamental teamwork and communication will be needed for ensuring utility has been used equally expected past the team.

Loadout guide -
Nomad R6 Siege

Available options

Primary weapons

Secondary weapons

Universal gadgets

Rainbow Six Siege breaching charge

Breaching charge

Charge allows opening a hole in unreinforced walls, hatches and barricades.

Rainbow Six Siege stun grenade

Stun grenade

Temporarily blinds enemies facing grenade in radius during detonation.

Loadout suggestion

Loadout choices are an individual attribute, and rarely in that location is a "go-to" loadout in R6 Siege.
Sight choices are purely personal and depend on the player's playstyle, map, fifty-fifty objective & specific role.
Please treat the below proposition as what information technology is – our preferences.
We encourage yous to experiment to notice your setup.

Recollect, simply because something works for someone else, does non mean it has to and volition work for you!

Suggested loadout:

Primary weapon Barrel Grip Scope
AK-74 Flash hider N/A 1.5x scope
Secondary weapon Butt Grip Telescopic
PRB92 Suppressor N/A North/A

Why such loadout?

PRIMARY WEAPONS

ARX200 is very similar to Hibana's Type-89, with a bit more than stable recoil. In case you enjoy Hibana's gun, give information technology a go!

Otherwise, I recommend using the AK-74M. AK is a practiced AR, with a bit lower harm per bullet and rate of fire than its alternative – ARX200 – but double the amount of ammunition per clip (40).

I suggest equipping information technology with one.5x scopeas it'southward a sweetness spot betwixt magnifying scopes and 1x sights. 1.5x scope is the highest magnification pick for AK-74 since Functioning Shadow Legacy.

For butt zipper, I use a flash hider. AK used to be unstable with any barrel attachment but it seems that Ubisoft lowered its recoil.

SECONDARY WEAPONS

.44 magazine semi-auto used to be the only option bachelor for a secondary weapon to Nomad.

It is the but pistol in-game so far which has 3x telescopic available. The simply attachment accessible to .44 Mag is a laser which I do not recommend. This pistol has insanely depression scope time, you probably won't need a laser, and it may give away your position.

We recommend using PRB92, especially for players who struggle with decision-making the recoil of .44 Mag.

It's a serviceable secondary weapon that will help you in drastic situations in CQC.

PRB92 sounds very satisfying with a suppressor and recoil feels quite manageable without a muzzle brake.

UNIVERSAL GADGETS

In the Y4S1.iii patch Ubisoft took away Nomad'south Claymore, and then I switched to Stun grenades instead.

Stun grenades are one of my personal favorites for utility as they provide flexibility in usage, by letting the user:

  • bullheaded defender earlier pushing

  • check for and articulate out ADS

  • create diversion

Customs Videos -
Nomad R6 Siege

Instructional videos

Gameplay showcases

Other operators

Learn more about other operators in Siege!

Rainbow Six Siege Thermite operator guide

Attacker

Assaulter

Defender

Or go to listing of all available Guides

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Source: https://r6siegecenter.com/guides/operators/attackers/nomad/

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